Android


BLOOD BANK APPLICATION

An online Blood Bank Management System can be utilized in any of verified users. Which one requires blood units for endurance. The Online Blood Bank site is a true exertion of facilitating all cycles rotating around getting and giving blood. The site empowers the client to get to without any problem data with respect to the accessibility of blood. Our framework can be utilized to track down the required measures of blood in crisis circumstances from either blood donation peoples. The goals of proposing a Machine learning algorithm (KNN) algorithm to reduce inaccessibility of blood.

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Feed Waste management system

Everyday people used to waste foods. In order to reduce that food wastage problem through android application I planned to do this project. In this project the guest can login & enter their Location, amount of food and type of food available. Then a simple notification is given to the agent. After seeing the notification the agent among that location can login & can gather the details of the donor. The donor can hold an account in this application & whenever there is food wastage he can login and enter the details of food and location. The agent can also hold an account and can retrieve the details. After retrieving the details the agent can collect food from the donor and can redistribute to the orphans or others. This project is food redistribution is an enormously successful social innovation that tackles food waste and food poverty. The user’s details are maintained confidential because it maintains a separate account for each user.

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ONLINE FOOD ORDERING SYSTEM

The online food ordering system provides convenience for the customers. It overcomes the disadvantages of the traditional queuing system. This system increases the takeaway of foods than visitors. Therefore, this system enhances the speed and standardization of taking the order from the customer. It provides a better communication platform. the user’s details are noted electronically. The online food ordering system set up menu online and the customers easily places the order with a simple mouse click. Also with a food menu online you can easily track the orders, maintain customer's database and improve your food delivery service. This system allows the user to select the desired food items from the displayed menu. The user orders the food items. The payment can be made online or pay-on-delivery system. The user’s details are maintained confidential because it maintains a separate account for each user. An id and password is provided for each user. Therefore it provides a more secured ordering.

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ONLINE WEB BASED CHAT

Teleconferencing or Chatting, is a method of using technology to bring people and ideas together despite of the geographical barriers. The technology has been available for years but the acceptance it was quit recent. Our project is an example of a chat server. It is made up of 2 applications the client application, which runs on the users Android Device and server application, which runs on any Android Device on the network. To start chatting client should get connected to server where they can do private and group chat security measures were taken during the last one

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THE ONLINE AUCTION SYSTEM

The purpose of this project is to build an “on-line auction management system”, a place for buyers and sellers to come together and trade almost anything. In fact, the system consists in a web-portal where registered users can propose new auctions, place bids in order to buy the items on auction, send messages to other users and receive automatically news via e-mail (when they receive new offers for the proposed auctions, when an auction is over etc.). Registration of users is preceded by a “pre-registration”: to check whether users insert their real e-mail address, they receive an e-mail with an auto-generated secret code that they will be asked to type in a second moment to confirm the data (name, address, phone number etc.) they entered. Without this confirmation, a user cannot access the functionality of the portal. Auctions have a name, a description, possibly a photo (of the related item) uploaded by users and an end period: users cannot place bids when the auction interval (start - end period) ends, but, in case there were no offers for an item, there is the possibility to extend the interval. Moreover, administrators have the possibility to accept or refuse auctions proposed by users, to view information about users and items and to create, modify and delete the categories of auctions (auctions regarding cars, books, music stuff etc.). The system is realized with a 3-tier architecture: a relational database that store the information regarding items, users, auctions and categories of auction; an application server that cares about the business logic of the system and the presentation layer that consists in the web browser where users can interact with the system. With such architecture, the database is never directly accessed: for example administrators can change the data stored in the database without connecting directly to it but using their own browser.

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Dynamic Rumor Influence Minimization with User Experience in Social Networks

With the soaring development of large scale online social networks, online information sharing is becoming ubiquitous everyday. Various information is propagating through online social networks including both the positive and negative. In this paper, we focus on the negative information problems such as the online rumors. Rumor blocking is a serious problem in large-scale social networks. Malicious rumors could cause chaos in society and hence need to be blocked as soon as possible after being detected. In this paper, we propose a model of dynamic rumor influence minimization with user experience (DRIMUX). Our goal is to minimize the influence of the rumor (i.e., the number of users that have accepted and sent the rumor) by blocking a certain subset of nodes. A dynamic Ising propagation model considering both the global popularity and individual attraction of the rumor is presented based on realistic scenario. In addition, different from existing problems of influence minimization, we take into account the constraint of user experience utility. Specifically, each node is assigned a tolerance time threshold. If the blocking time of each user exceeds that threshold, the utility of the network will decrease. Under this constraint, we then formulate the problem as a network inference problem with survival theory, and propose solutions based on maximum likelihood principle. Experiments are implemented based on large-scale real world networks and validate the effectiveness of our method.

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ONLINE TEACHER AND PARENT INTERACTION PORTAL

In recent years the Android Technology with web services has brought many drastic changes in mobile application development field. The creation and management of accurate, up-to-date information regarding a student’s academic career is crucial for the colleges. Now-a-days the information to parents regarding their ward is provided through post cards, SMS or Email, but these techniques are very time consuming and lengthy. Hence this application provides a solution through a simple interface for maintenance of student information and also helps parents to get detailed information regarding their ward such as attendance, fees due, marks, important notice, event details, etc. It also contain query message option for parents so that parents can interact with the college faculty through this application. It also facilitate parents to gain all the notifications about the activities held in the college. Each individual parent will be provided with the details of his/her ward only.

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